In my latest exploration of 3D asset optimization, I’ve developed a collection of 5 low-poly rockets, pushing the boundaries of minimal geometry and maximal detail. These models have been meticulously engineered for performance-intensive environments while retaining PBR accuracy, utilizing Substance Painter for an optimized PBR pipeline.
Key to this project is the strategic deployment of UDIM mapping, ensuring texture fidelity across large UV tile sets while maintaining optimal resource allocation. The intricate balance between geometry complexity and shader efficiency allows these assets to seamlessly integrate into next-gen game engines and real-time rendering pipelines without compromising performance.
Every asset has been developed with the intent to cater to highly demanding rendering workflows, ensuring a seamless fit for AAA game development, virtual production, or VFX pipelines.
Explore the full technical breakdown and optimizations on my ArtStation profile.