Village 3D Model - SFDEMIR

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The stage was completed after 2 days of intense work.

I will prepare a breakdown for this work, but for now, if we talk about some steps;

I modeled the models as high polygons with ZBrush. Then I made Low polygon models. This provided convenience for the unwrap.

Then I decimated Low polygon models and mixed a bit. But everything was ready for bake operations.

I made bake operations in Substance, I did not use any external software like xnormal. I prepared the coatings using Substance Designer and Substance Painter. Then, when the parts were ready, I combined them using 3D Studio Max and this result came out.

We can say that I followed the same procedures in the rock model.

Thank you for the criticism and likes in advance, I hope you like it. I wish art-filled days.

This work is licensed under the name of Sabri Fırat Demir as part of the Creative Commons 4.0 International License.

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SFDEMIR - Sabri Fırat Demir @ All Rights Reserved - 2020